jorisvddonk/defcon-mcp-server
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This is a Model Context Protocol (MCP) server for the game DEFCON, enabling AI tools to play the game.
Tools
Functions exposed to the LLM to take actions
debug-log
Send a debug message to the game log
send-chat
Send a chat message to opponents
place-structure
Place a structure (RadarStation, Silo, or AirBase) at specified coordinates
place-fleet
Place a fleet of ships at specified coordinates
move-fleet
Move a fleet to specified coordinates
whiteboard-draw
Draw a line on the whiteboard
whiteboard-clear
Clear all lines from the whiteboard
launch-nuke
Launch a nuclear missile from a silo to target coordinates
set-silo-defensive
Set a silo to defensive mode
get-command-results
Retrieve results of previously executed commands
get-game-state
Get the latest game state information
generate-ai-response
Generate an AI response based on the current game state
Prompts
Interactive templates invoked by user choice
No prompts
Resources
Contextual data attached and managed by the client