defcon-mcp-server

jorisvddonk/defcon-mcp-server

3.3

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This is a Model Context Protocol (MCP) server for the game DEFCON, enabling AI tools to play the game.

Tools

Functions exposed to the LLM to take actions

debug-log

Send a debug message to the game log

send-chat

Send a chat message to opponents

place-structure

Place a structure (RadarStation, Silo, or AirBase) at specified coordinates

place-fleet

Place a fleet of ships at specified coordinates

move-fleet

Move a fleet to specified coordinates

whiteboard-draw

Draw a line on the whiteboard

whiteboard-clear

Clear all lines from the whiteboard

launch-nuke

Launch a nuclear missile from a silo to target coordinates

set-silo-defensive

Set a silo to defensive mode

get-command-results

Retrieve results of previously executed commands

get-game-state

Get the latest game state information

generate-ai-response

Generate an AI response based on the current game state

Prompts

Interactive templates invoked by user choice

No prompts

Resources

Contextual data attached and managed by the client

No resources