jorisvddonk/defcon-mcp-server
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This is a Model Context Protocol (MCP) server for the game DEFCON, enabling AI tools to play the game.
debug-log
Send a debug message to the game log
send-chat
Send a chat message to opponents
place-structure
Place a structure (RadarStation, Silo, or AirBase) at specified coordinates
place-fleet
Place a fleet of ships at specified coordinates
move-fleet
Move a fleet to specified coordinates
whiteboard-draw
Draw a line on the whiteboard
whiteboard-clear
Clear all lines from the whiteboard
launch-nuke
Launch a nuclear missile from a silo to target coordinates
set-silo-defensive
Set a silo to defensive mode
get-command-results
Retrieve results of previously executed commands
get-game-state
Get the latest game state information
generate-ai-response
Generate an AI response based on the current game state
DEFCON MCP Server
This is a Model Context Protocol (MCP) server for Introversion Software's 2007 game DEFCON, which allows your favourite AI tool to play GLOBAL THERMONUCLEAR WAR.
(work in progress; not all commands are available yet!)
Setting up
- Install DEFCON. Make sure to start it once to load your CD key.
- Download the DEFCON AI API and extract v1.57 to your DEFCON installation folder. You may want to rename the AI API .exe to
DEFCON_ai.exe
. - Download LUABOT and extract it to
<defcon installation folder>/AI
; rename the folder so that you have<defcon installation folder>/AI/luabot/luabot.dll
. - Git clone this repository into the
luabot
folder. - The MCP server writes to an input text file, which the Lua bot reads. The lua bot then writes to an output text file which is read by the MCP server. You will have to set the file paths yourself; they're hardcoded to write to
R:\input.txt
andR:\output.txt
by default, but you can supplyinputfile
and/oroutputfile
CLI arguments to Defcon to override tis. A RAMDisk is recommended if you can set one up. - Install dependencies with
npm ci
in this repository folder. - Start the game via
.\Defcon_ai.exe host nowan nolan nowlan luabot="AI\luabot\main.lua" numplayers=2 territory=0 debug inputfile="D://input.txt" outputfile="D://output.txt"
. SelectAI/luabot/luabot.dll
as the "external bot", and then add an internal AI player as well. The game should start automatically; if it doesn't just ready up to start! - Configure your MCP-enabled LLM interface to start the MCP server via
node mcp-server.mjs
(for stdio transport) ornode mcp-server.mjs --http
(for HTTP transport). You can pass--inputfile="D://input.txt"
and--outputfile="D://output.txt"
or similar to set the location of input/output text files. - Watch the carnage unfold!
Architecture
The DEFCON MCP Server uses a multi-layered architecture to enable AI-powered gameplay:
- Game Layer: DEFCON game running with the AI API extension
- Lua Bridge: A Lua bot (
main.lua
) that interfaces with the game through the DEFCON AI API - File I/O Layer: Communication between the Lua bot and MCP server via text files
input.txt
: Commands from MCP server to the gameoutput.txt
: Game state information from the game to the MCP server
- MCP Server Layer: Node.js server (
mcp-server.mjs
) implementing the Model Context Protocol- Provides standardized tools, resources, and prompts for LLM interaction
- Supports both stdio and HTTP transport methods
- LLM Integration Layer: Your AI tool connects to the MCP server to analyze game state and issue commands
Data Flow
- The Lua bot reads the game state and writes it to
output.txt
- The MCP server reads
output.txt
to get the current game state - The LLM analyzes the game state and decides on actions
- The MCP server writes commands to
input.txt
- The Lua bot reads
input.txt
and executes commands in the game
Command Correlation
The system uses correlation IDs to track command execution:
- Each command sent to the game includes a unique ID
- Command results are tagged with the same ID
- This allows the MCP server to verify if commands were executed successfully
Available MCP Tools
The MCP server provides the following tools:
debug-log
: Send a debug message to the game logsend-chat
: Send a chat message to opponentsplace-structure
: Place a structure (RadarStation, Silo, or AirBase) at specified coordinatesplace-fleet
: Place a fleet of ships at specified coordinatesmove-fleet
: Move a fleet to specified coordinateswhiteboard-draw
: Draw a line on the whiteboardwhiteboard-clear
: Clear all lines from the whiteboardlaunch-nuke
: Launch a nuclear missile from a silo to target coordinatesset-silo-defensive
: Set a silo to defensive modeget-command-results
: Retrieve results of previously executed commandsget-game-state
: Get the latest game state informationgenerate-ai-response
: Generate an AI response based on the current game state
Available MCP Resources
The MCP server provides the following resources:
defcon://game-state
: Get the current game statedefcon://level
: Get the current DEFCON level
Available MCP Prompts
The MCP server provides the following prompts:
analyze-game-state
: Analyze the current game state and suggest optimal movessuggest-structure-placement
: Suggest optimal locations for structure placementsuggest-nuke-targets
: Suggest optimal targets for nuclear strikes