GodotSwiftMcp

GodotSwiftMcp

3.4

If you are the rightful owner of GodotSwiftMcp and would like to certify it and/or have it hosted online, please leave a comment on the right or send an email to henry@mcphub.com.

This is an MCP server for Godot written in Swift, compatible with the Godot-MCP implementation, designed for use on iPad with Xogot and desktop Godot.

The GodotSwiftMcp server is a Swift-based implementation of the Model Context Protocol (MCP) server designed to work seamlessly with the Godot game engine. It is fully compatible with the existing Godot-MCP implementation, allowing developers to integrate it into their projects without any hassle. This server is particularly useful for environments where running an out-of-process MCP server is not feasible, such as on an iPad with Xogot. The server features a pluggable provider infrastructure, making it versatile and adaptable to different use cases. Additionally, it is self-contained, meaning it can operate independently without relying on external processes. This makes it an excellent choice for both mobile and desktop Godot applications, providing a robust solution for managing model context protocols.

Features

  • Swift-based implementation for compatibility with Godot-MCP.
  • Pluggable provider infrastructure for flexibility.
  • Self-contained server for independent operation.
  • Compatible with both iPad (Xogot) and desktop Godot.
  • Includes additional features from Godot-MCP pull request #9.