world-history-engine

Watashicuvu/world-history-engine

3.2

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World History Engine is a narrative graph engine designed to generate, track, and visualize fictional worlds using Large Language Models (LLMs) and Model Context Protocol (MCP) technology.

Alethea 🌍

License: MIT Python 3.11+ MCP Ready

A narrative graph engine used to generate, track, and visualize fictional worlds using LLMs or purely procedurally.

📖 Overview

World History Engine is a narrative framework that can work in two modes:

  1. AI-Assisted: As an MCP Server for LLMs (like Claude), allowing them to query and mutate the world state consistently.
  2. Procedural (Standalone): As a classic generator where you use the GUI or CLI to spawn worlds based on YAML templates, without needing an API key or LLM.

It maintains a consistent internal graph database of entities (Factions, Characters, Locations) and their relationships.

✨ Key Features

  • 🕵️‍♂️ RAG for Fiction: Keeps track of thousands of entities without filling up the LLM context window.
  • 🎲 Dual Mode: Works with Claude/OpenAI OR as a standalone offline generator.
  • 🕸️ Graph-Based Consistency: Entities have strict relationships (e.g., Faction A --[war]--> Faction B).
  • ⏳ Time-Travel Debugging: Includes a web-based visualizer (world_viz.html) with a timeline slider. Roll back history to see how the world looked 50 epochs ago.

🏗 Architecture

Here is the internal structure of the world engine entities:

graph TD
    %% --- Styles ---
    classDef browser fill:#f9f,stroke:#333,stroke-width:2px;
    classDef mcp fill:#ffecb3,stroke:#ff6f00,stroke-width:2px,stroke-dasharray: 5 5;
    classDef storage fill:#e0e0e0,stroke:#333,stroke-width:2px;
    classDef core fill:#e1f5fe,stroke:#0277bd,stroke-width:2px;

    %% --- Clients ---
    subgraph Clients ["Clients & Interfaces"]
        BrowserUI[Browser<br>Web Visualizer / GUI]:::browser
        ClaudeApp[Claude Desktop<br>AI Assistant]:::mcp
    end

    %% --- Backend ---
    subgraph Backend ["Backend (Python)"]
        
        %% Entry Points
        subgraph EntryPoints ["Entry Points"]
            Server[server.py<br>HTTP API & GUI]:::core
            CLI[main.py<br>CLI Generator]:::core
            MCPSrv[mcp_server.py<br>MCP Server]:::mcp
        end

        DI((Dishka IOC))

        subgraph Services ["Services"]
            TES[TemplateEditorService]
            SIM_S[SimulationService]
            ST_S[StorytellerService]
            WQS[WorldQueryService]
            NS[NamingService]
        end
        
        %% Core Logic
        subgraph CoreEngine ["Core Engine"]
            WG[WorldGenerator]
            Repo[InMemoryRepository]
        end

        %% Connections
        ClaudeApp == Stdio/SSE ==> MCPSrv
        BrowserUI == HTTP ==> Server
        
        Server & MCPSrv & CLI --> DI
        DI --> Services
        Services --> CoreEngine
    end

    %% --- Storage ---
    subgraph Storage ["Storage"]
        YAML[(YAML Templates)]:::storage
        JSON[(World JSON)]:::storage
    end

    Repo -.-> JSON
    TES -.-> YAML

🚀 Quick Start

🐳 Docker Deployment

1. Build the Image

Build the container image from the root of your repository:

docker build -t world-engine .
2. Run the Container

Run the image, exposing the two required ports. Replace your_api_key_here with your actual key. You can skip BASE_URL if using standard OpenAI.:

docker run -d \
  --name world-engine \
  -p 8000:8000 \
  -p 8001:8001 \
  -e API_KEY="sk-..." \
  -e MODEL="claude-4-5-sonnet-latest" \
  -e BASE_URL="[https://api.anthropic.com/v1](https://api.anthropic.com/v1)" \
  world-engine
3. Access
  • Web UI (Standalone Generation): Access the graphical interface at http://localhost:8001.
  • MCP Server (AI Integration): Connect your Claude Desktop or other MCP client to http://localhost:8000.
  • Logs: View combined logs for both services: docker logs world-engine-instance.

Prerequisites for deployment without Docker

  • Python 3.11+
  • uv (recommended) or pip

Installation

# Clone the repository
git clone [https://github.com/your-username/world-history-engine.git](https://github.com/your-username/world-history-engine.git)
cd world-history-engine

# Install dependencies
uv sync

🎲 Generating Worlds (Standalone)

You can generate worlds without configuring any AI:

Option 1: Graphical Interface (GUI) Start the web server to generate and visualize worlds interactively.

uv run server.py
# Open [http://127.0.0.1:8001](http://127.0.0.1:8001) in your browser

Option 2: Command Line (CLI) Run the main generation script to create a fresh world snapshot in world_output/.

uv run main.py

🤖 Running with LLM (MCP Server)

To use this engine as a tool inside Claude (for interactive storytelling), run the MCP server:

uv run mcp_server.py

Add this to your claude_desktop_config.json:

{
  "mcpServers": {
    "world-engine": {
      "command": "uv",
      "args": [
        "run",
        "mcp_server.py"
      ],
      "env": {
        "PYTHONUNBUFFERED": "1"
      }
    }
  }
}

To use this engine as a tool inside Qwen Desktop, paste the following configuration in the MCP settings:

{
    "mcpServers": {
        "world-builder": {
            "url": "http://0.0.0.0:8000"
        }
    }

And add

📊 Visualizing Your World

The engine comes with a standalone HTML visualizer.

  1. Generate a world using GUI, CLI, or MCP.
  2. Open static/world_viz.html in your browser.
  3. Upload the JSON export (from world_output/).
  4. Explore: Drag nodes, filter by factions, and use the Timeline Slider to replay history.

⚙️ Configuration & Templates

The engine's logic is data-driven. You can modify the simulation rules in data/templates/:

  • factions.yaml: Define cultures, taboos, and aggression levels.
  • biomes.yaml: Configure environmental generation.
  • resources.yaml: Manage economy items.

And more other rules of naming in data/naming

🗺️ Roadmap

  • Persistent storage (PostgreSQL/Neo4j support)
  • Develop AI driven quest generator

🤝 Contributing

Contributions are welcome! Please check out the issues tab or submit a PR.

📄 License

This project is licensed under the MIT License - see the LICENSE file for details.