waldzell-metagames-server

waldzellai/waldzell-metagames-server

3.3

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The Waldzell Metagames MCP Server offers a library of game-theoretic workflows to address challenges in software development, project management, and operations research.

Waldzell Metagames MCP Server

A Model Context Protocol (MCP) server providing access to a comprehensive library of game-theoretic workflows and problem-solving frameworks. These metagames help prevent common pitfalls like analysis paralysis, perfectionism spirals, and scope creep while delivering systematic approaches to software development, project management, and operations research challenges.

Overview

The Waldzell Metagames server exposes 27+ structured problem-solving frameworks organized into 6 main categories, each designed to transform open-ended challenges into systematic, time-boxed workflows with clear decision gates and termination conditions.

Installation

# Clone the repository
git clone https://github.com/yourusername/waldzell-metagames-server.git
cd waldzell-metagames-server

# Install dependencies
npm install

# Build the server
npm run build

Configuration

Add to your MCP client configuration:

{
  "mcpServers": {
    "waldzell-metagames": {
      "command": "node",
      "args": ["/path/to/waldzell-metagames-server/dist/index.js"]
    }
  }
}

For Claude Desktop, add to ~/Library/Application Support/Claude/claude_desktop_config.json.

Metagame Categories

1. Software Development

Focus: Code quality, testing, documentation, and architecture

  • Code Quality

    • code-review-game: Game-theoretic code review preventing bikeshedding
    • refactoring-game: Systematic refactoring without perfectionism spirals
  • Debugging & Testing

    • debugging-hypothesis-to-spec-game: Convert bugs into ranked hypotheses
    • sandbox-testing-mechanism: Test code in isolated E2B sandboxes
  • Documentation

    • docs-improvement-game: Discover API gaps and ship production docs
    • docs-verification-game: Ensure docs match implementation reality
  • Architecture

    • complexity-navigator: Break down and manage system complexity

2. Product Development

Focus: Feature ideation, implementation, and innovation

  • Ideation

    • feature-discovery: Generate diverse implementations avoiding first-idea trap
    • idea-to-specs-protocol: Transform ideas into curated specifications
  • Implementation

    • feature-implementation-game: Ship capabilities with OR-inspired risk minimization
  • Innovation

    • virgil-protocol: Deliberate innovation using Virgil Abloh's 3% Rule

3. Project Management

Focus: Planning, resource allocation, and execution

  • Planning

    • critical-path-quest: Uncover tasks controlling delivery time
    • stage-gate-sentinel: Phased delivery with Stage-Gate/DMAIC principles
  • Resource Allocation

    • knapsack-sprint: Rapid allocation using knapsack optimization
    • queue-triage: Balance wait times and service utilization
  • Execution

    • ooda-loop-sprint: Rapid iteration combining OODA, PDCA, and Lean Startup

4. Operations Research

Focus: Optimization, constraints, and uncertainty

  • Constraint Analysis

    • bottleneck-blitz: Throughput optimization via Theory of Constraints
    • shadow-price-showdown: Constraint valuation using dual analysis
  • Multi-Objective

    • pareto-pursuit: Surface trade-offs along Pareto frontier
  • Risk & Uncertainty

    • monte-carlo-mandate: Compare strategies via stochastic simulation
    • sensitivity-sweep: Stress-test plan assumptions

5. MCP Ecosystem

Focus: MCP server development and quality assurance

  • Server Development

    • mcp-server-implementation-game: Implement and validate MCP servers end-to-end
  • Quality Assurance

    • mcp-dogfood: Execute full dogfooding pass against MCP servers

6. Meta-Learning & Frameworks

Focus: Learning systems and knowledge extraction

  • Learning Systems

    • learning-accelerator: Optimize how command systems learn over time
  • Knowledge Extraction

    • wisdom-distillation: Extract strategic principles from tactical implementations
  • Protocols

    • ulysses-protocol: High-stakes debugging preventing endless iteration
  • Templates

    • metagame-template: Standard structure for creating new metagames

API Usage

List All Metagames

// List all available metagames
await mcp.call('listMetagames', {});

// List as hierarchical tree
await mcp.call('listMetagames', { format: 'tree' });

Filter Metagames

// Filter by category
await mcp.call('listMetagames', { 
  category: 'software-development' 
});

// Filter by complexity
await mcp.call('listMetagames', { 
  complexity: 'intermediate' 
});

// Filter by subcategory
await mcp.call('listMetagames', { 
  category: 'project-management',
  subcategory: 'planning' 
});

Get Specific Metagame

// Get metagame content
await mcp.call('getMetagame', { 
  name: 'refactoring-game' 
});

// Get with metadata
await mcp.call('getMetagame', { 
  name: 'refactoring-game',
  includeMetadata: true 
});

Access via Resources

// List all metagame resources
const resources = await mcp.listResources();

// Read specific metagame resource
const content = await mcp.readResource('metagame://refactoring-game');

Example Usage in Claude

# Basic usage
Use the refactoring game to improve the src/ directory

# With parameters
Run the code review game on the latest PR with strict time boxing

# Discovery
What metagames can help with technical debt?

# Specific complexity
Show me beginner-level project management metagames

Metagame Structure

Each metagame follows a consistent structure:

  1. Problem Statement: What challenge it addresses
  2. Phases: Time-boxed stages with clear objectives
  3. Decision Gates: Explicit points for go/no-go decisions
  4. Termination Conditions: When to stop (preventing spirals)
  5. Success Metrics: How to measure effectiveness
  6. Anti-Patterns: Common pitfalls to avoid

Development

Adding New Metagames

  1. Create markdown file in appropriate category folder
  2. Add metadata to subcategory's metadata.json
  3. Follow the metagame template structure
  4. Validate against schema: npm run validate

Directory Structure

src/resources/metagames/
ā”œā”€ā”€ categories.json              # Category definitions
ā”œā”€ā”€ metagame-schema.json        # Validation schema
ā”œā”€ā”€ 01-software-development/
│   ā”œā”€ā”€ code-quality/
│   │   ā”œā”€ā”€ *.md               # Metagame files
│   │   └── metadata.json      # Subcategory metadata
│   └── ...
└── ...

Building and Testing

# Build the server
npm run build

# Run tests
npm test

# Validate metagame schemas
npm run validate

# Development mode
npm run dev

Contributing

  1. Fork the repository
  2. Create feature branch (git checkout -b feature/new-metagame)
  3. Add metagame following template structure
  4. Update metadata.json with metagame details
  5. Submit pull request with description of the problem it solves

Philosophy

These metagames embody principles from:

  • Game Theory: Nash equilibria, mechanism design, auction theory
  • Operations Research: Linear programming, queueing theory, optimization
  • Software Engineering: Agile, DevOps, test-driven development
  • Systems Thinking: Feedback loops, constraints, emergence

The goal is to transform unbounded problems into systematic workflows that ship results while avoiding common failure modes.

License

MIT License - See LICENSE file for details

Acknowledgments

Named after the Glass Bead Game's Waldzell, where formal games explore infinite possibility spaces within structured constraints.

Support