tsukushibito/unity-mcp
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Unity MCP Server is a robust platform designed to facilitate seamless communication and data exchange between various components in a networked environment, particularly for gaming and interactive applications.
Unity MCP Server
A Model Context Protocol (MCP) server implementation for Unity Engine integration.
Table of Contents
- Overview
- Features
- Prerequisites
- Installation
- Configuration
- Usage
- API Reference
- Examples
- Architecture
- Development
- Testing
- Contributing
- Troubleshooting
- License
- Changelog
Overview
TODO: Provide a comprehensive overview of the Unity MCP Server project, its purpose, and main goals.
Features
TODO: List the key features and capabilities of the Unity MCP Server.
Prerequisites
TODO: List system requirements, Unity version compatibility, and other prerequisites.
Installation
TODO: Provide step-by-step installation instructions for different platforms.
Quick Start
TODO: Provide minimal setup instructions for getting started quickly.
Manual Installation
TODO: Provide detailed manual installation steps.
Configuration
TODO: Explain how to configure the MCP server for Unity integration.
Server Configuration
TODO: Document server-side configuration options.
Unity Client Configuration
TODO: Document Unity-side configuration requirements.
Usage
TODO: Provide usage examples and basic operation instructions.
Basic Operations
TODO: Document basic operations and workflows.
Advanced Usage
TODO: Document advanced features and use cases.
API Reference
TODO: Provide comprehensive API documentation.
Server Endpoints
TODO: Document available server endpoints and their parameters.
Unity Integration API
TODO: Document Unity-specific API methods and classes.
Examples
TODO: Provide practical examples and sample code.
Basic Example
TODO: Show a simple example of using the Unity MCP Server.
Advanced Examples
TODO: Show more complex integration examples.
Architecture
TODO: Explain the overall architecture and design decisions.
Component Overview
TODO: Describe the main components and their relationships.
Data Flow
TODO: Explain how data flows through the system.
Development
TODO: Provide information for developers who want to contribute or extend the project.
Building from Source
TODO: Instructions for building the project from source code.
Development Environment Setup
TODO: Guide for setting up a development environment.
Code Structure
TODO: Explain the codebase organization and conventions.
Testing
TODO: Explain how to run tests and verify the installation.
Unit Tests
TODO: Information about unit tests and how to run them.
Integration Tests
TODO: Information about integration tests with Unity.
Contributing
TODO: Guidelines for contributing to the project.
Code Style
TODO: Define coding standards and style guidelines.
Pull Request Process
TODO: Explain the process for submitting contributions.
Troubleshooting
TODO: Common issues and their solutions.
Common Issues
TODO: List frequent problems and their fixes.
Debug Mode
TODO: Explain how to enable debug mode for troubleshooting.
License
TODO: Specify the project license and terms.
Changelog
TODO: Document version history and changes.