unity-mcp

tsukushibito/unity-mcp

3.2

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Unity MCP Server is a robust platform designed to facilitate seamless communication and data exchange between various components in a networked environment, particularly for gaming and interactive applications.

Unity MCP Server

A Model Context Protocol (MCP) server implementation for Unity Engine integration.

Table of Contents

Overview

TODO: Provide a comprehensive overview of the Unity MCP Server project, its purpose, and main goals.

Features

TODO: List the key features and capabilities of the Unity MCP Server.

Prerequisites

TODO: List system requirements, Unity version compatibility, and other prerequisites.

Installation

TODO: Provide step-by-step installation instructions for different platforms.

Quick Start

TODO: Provide minimal setup instructions for getting started quickly.

Manual Installation

TODO: Provide detailed manual installation steps.

Configuration

TODO: Explain how to configure the MCP server for Unity integration.

Server Configuration

TODO: Document server-side configuration options.

Unity Client Configuration

TODO: Document Unity-side configuration requirements.

Usage

TODO: Provide usage examples and basic operation instructions.

Basic Operations

TODO: Document basic operations and workflows.

Advanced Usage

TODO: Document advanced features and use cases.

API Reference

TODO: Provide comprehensive API documentation.

Server Endpoints

TODO: Document available server endpoints and their parameters.

Unity Integration API

TODO: Document Unity-specific API methods and classes.

Examples

TODO: Provide practical examples and sample code.

Basic Example

TODO: Show a simple example of using the Unity MCP Server.

Advanced Examples

TODO: Show more complex integration examples.

Architecture

TODO: Explain the overall architecture and design decisions.

Component Overview

TODO: Describe the main components and their relationships.

Data Flow

TODO: Explain how data flows through the system.

Development

TODO: Provide information for developers who want to contribute or extend the project.

Building from Source

TODO: Instructions for building the project from source code.

Development Environment Setup

TODO: Guide for setting up a development environment.

Code Structure

TODO: Explain the codebase organization and conventions.

Testing

TODO: Explain how to run tests and verify the installation.

Unit Tests

TODO: Information about unit tests and how to run them.

Integration Tests

TODO: Information about integration tests with Unity.

Contributing

TODO: Guidelines for contributing to the project.

Code Style

TODO: Define coding standards and style guidelines.

Pull Request Process

TODO: Explain the process for submitting contributions.

Troubleshooting

TODO: Common issues and their solutions.

Common Issues

TODO: List frequent problems and their fixes.

Debug Mode

TODO: Explain how to enable debug mode for troubleshooting.

License

TODO: Specify the project license and terms.

Changelog

TODO: Document version history and changes.