sbox-mcp-server

suiramdev/sbox-mcp-server

3.2

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The Model Context Protocol (MCP) server facilitates real-time communication between AI assistants and the s&box editor using WebSocket technology.

Tools

Functions exposed to the LLM to take actions

CreateComponent

Creates a new component on a game object.

GetComponents

Gets all components attached to a game object.

GetComponent

Gets a specific component by type.

RemoveComponent

Removes a component from a game object.

SetComponentProperty

Sets a property value on a component.

FindGameObjectsByName

Finds game objects by name in the scene.

Prompts

Interactive templates invoked by user choice

No prompts

Resources

Contextual data attached and managed by the client

No resources