ebitengine-mcp
If you are the rightful owner of ebitengine-mcp and would like to certify it and/or have it hosted online, please leave a comment on the right or send an email to henry@mcphub.com.
MCP Server for Ebitengine is designed to enhance game development by integrating with various editors and providing debugging tools.
The MCP Server for Ebitengine is a protocol server that facilitates the integration of game development projects with various editors. It allows developers to wrap their games and run them with enhanced debugging and logging capabilities. The server is configured to work with different editors by specifying commands and arguments in configuration files. It supports capturing build and launch logs, app errors, and specific frame captures, making it a versatile tool for game developers. The server operates by running a stdio MCP server that interacts with the game project, executing tools, and returning responses to the editor. This setup allows for efficient debugging and development workflows.
Features
- Integration with multiple editors like VS Code, Windsurf, and more.
- Capture build and launch logs for better debugging.
- Capture application errors to identify issues quickly.
- Record specific frames with customizable delay for detailed analysis.
- Supports a wide range of plugins and editors for flexible development.