MCP-Unreal-Server
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A server implementation for interacting with Unreal Engine instances through remote Python execution.
The MCP Unreal Server is designed to facilitate seamless interaction with Unreal Engine instances by enabling remote Python execution. It offers features such as automatic discovery of Unreal nodes, real-time status monitoring, and resource listing through LSP-compatible clients. The server supports both attended and unattended execution modes, allowing users to execute Python code in Unreal Engine environments. Detailed logging and monitoring capabilities are provided to ensure robust operation, with logs available both in files and on the console. The server is highly configurable, with options to adjust network settings and logging levels to suit different deployment environments.
Features
- Unreal Instance Management: Automatic discovery of Unreal nodes via multicast and real-time node status monitoring.
- Remote Execution: Execute Python code in Unreal Engine environments with support for both attended and unattended modes.
- Logging & Monitoring: Detailed logging to file and console with different verbosity levels, and node connection health monitoring.