editor-mcp-server

editor-mcp-server

3.2

If you are the rightful owner of editor-mcp-server and would like to certify it and/or have it hosted online, please leave a comment on the right or send an email to henry@mcphub.com.

The Model Context Protocol (MCP) Server is designed to automate the PlayCanvas Editor using a Language Model (LLM) for enhanced productivity and efficiency.

The MCP Server is a powerful tool that integrates with the PlayCanvas Editor to automate various tasks using a Language Model (LLM). It is particularly useful for developers and designers who work with PlayCanvas, a popular web-based game development platform. By leveraging the capabilities of an LLM, the MCP Server can perform complex operations within the editor, reducing manual effort and increasing productivity. The server is compatible with Anthropic's Claude, and it is recommended to use a Pro Claude account for optimal performance. The server supports a range of tools and commands that can manipulate entities, assets, and scenes within the PlayCanvas Editor, making it a versatile solution for game development automation.

Features

  • Automates PlayCanvas Editor tasks using LLM
  • Compatible with Anthropic's Claude
  • Supports a wide range of entity, asset, and scene operations
  • Enhances productivity by reducing manual effort
  • Integrates seamlessly with PlayCanvas Editor

Tools

  1. list_entities

    Lists all entities in the current scene.

  2. create_entities

    Creates new entities in the scene.

  3. delete_entities

    Deletes specified entities from the scene.

  4. modify_entities

    Modifies properties of existing entities.

  5. list_assets

    Lists all assets in the project.