Unity-MCP

Unity-MCP

3.6

If you are the rightful owner of Unity-MCP and would like to certify it and/or have it hosted online, please leave a comment on the right or send an email to henry@mcphub.com.

Unity-MCP is a bridge between LLM and Unity, allowing for integration and automation of Unity tools through AI clients.

Unity-MCP is a model context protocol server that connects Unity with language model clients like Claude and Cursor. It provides an interface for LLMs to understand and utilize Unity's tools, enabling developers to automate tasks and integrate AI-driven features into their workflows. The system is designed to be extensible, allowing developers to define custom tools within their Unity projects. Currently, Unity-MCP operates within the Unity Editor, with plans to extend functionality to player builds. The project supports a wide range of Unity functionalities, including GameObject manipulation, asset management, scene handling, and more.

Features

  • Extensible Tool System: Define custom tools directly in Unity projects to expose new capabilities to AI clients.
  • Comprehensive Unity Integration: Supports a wide range of Unity functionalities, including GameObject, Assets, Scene, and more.
  • AI Client Compatibility: Connects with AI clients like Claude and Cursor for enhanced automation and interaction.
  • Dynamic Tool Updates: Supports dynamic updates to the tool list, allowing for real-time integration of new functionalities.
  • Editor and Playmode Support: Operates within the Unity Editor with plans to extend to player builds.