unreal-mcp-server

GenOrca/unreal-mcp-server

3.3

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Unreal-MCPython is a Python-based server implementing the Model Context Protocol (MCP) for Unreal Engine, facilitating communication between MCP clients and the Unreal Editor.

unreal-mcp-server

unreal-mcp-server is a Python-based server that implements the Model Context Protocol (MCP) for Unreal Engine. It enables smooth communication between MCP clients (e.g., Claude, Cursor, Windsurf) and the Unreal Editor, and is intended to be used together with the Unreal-MCPython Plugin.

🎯 Why Choose Unreal-MCPython?

  • 🧠 Unreal AI integration - Direct Claude AI assistance in Unreal Engine
  • 🔗 Native MCP protocol support - Seamless communication between AI and UE
  • 🎮 Intelligent game development - AI-powered asset management and scene manipulation
  • Smart automation - Context-aware blueprint scripting with AI guidance
  • 🎨 Technical artist focused - AI assistance for complex production pipelines

Key Features

  • MCP server for communication with Unreal Engine
  • Built-in routers for various operations (e.g., Actor, Asset, Editor, etc)
  • Supports Python 3.11 and later

Installation

Clone the repository:

git clone https://github.com/your-org/unreal-mcp-server.git
cd unreal-mcp-server

Running the Server

You can start the MCP server with the following command:

uv --directory absolute/path/to/unreal-mcp-server run src/unreal_mcp/main.py

Example Configuration (Using Claude, VSCode, Cursor)

The following is an example configuration for launching the MCP server from Claude, VSCode, or Cursor:

{
    "mcpServers": {
        "unreal-mcpython": {
            "command": "uv",
            "args": [
                "--directory",
                "/absolute/path/to/unreal-mcp-server",  // e.g., D:/GitHub/unreal-mcp-server
                "run",
                "src/unreal_mcp/main.py"
            ]
        }
    }
}

This configuration approach works similarly across editors like VSCode and Cursor.

License

This project is licensed under the Apache-2.0 License. See the LICENSE file for details.