mcp-unity-server

EYamanS/mcp-unity-server

3.2

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The MCP Unity Server is an AI-powered integration for Unity Editor, enabling game generation, scene manipulation, and workflow automation through Model Context Protocol.

Tools

Functions exposed to the LLM to take actions

unity_create_gameobject

Create an empty GameObject.

unity_delete_gameobject

Delete a specified GameObject.

unity_clone_gameobject

Duplicate a GameObject with all its components.

unity_set_gameobject_transform

Set the position, rotation, and scale of a GameObject.

unity_add_component

Add a component to a GameObject.

Prompts

Interactive templates invoked by user choice

No prompts

Resources

Contextual data attached and managed by the client

No resources