Godot-MCP
If you are the rightful owner of Godot-MCP and would like to certify it and/or have it hosted online, please leave a comment on the right or send an email to henry@mcphub.com.
A comprehensive integration between Godot Engine and AI assistants using the Model Context Protocol (MCP). This plugin allows AI assistants to interact with your Godot projects, providing powerful capabilities for code assistance, scene manipulation, and project management.
Godot MCP is a plugin that bridges the Godot Engine with AI assistants through the Model Context Protocol (MCP). It enables AI to access and modify various elements of a Godot project, such as scripts, scenes, nodes, and resources. The plugin supports two-way communication, allowing project data to be sent to AI and suggested changes to be applied directly in the editor. It categorizes commands into node, script, scene, project, and editor commands, providing a comprehensive suite of tools for project management and development. The setup involves cloning the repository, setting up the MCP server, configuring Claude Desktop, and enabling the plugin in Godot. Once configured, users can interact with their projects using natural language through Claude, performing tasks like creating menus, adding collision detection, implementing systems, and debugging.
Features
- Full Godot Project Access: AI assistants can access and modify scripts, scenes, nodes, and project resources.
- Two-way Communication: Send project data to AI and apply suggested changes directly in the editor.
- Command Categories: Node, Script, Scene, Project, and Editor commands for comprehensive project management.
- Natural Language Interaction: Perform tasks using natural language through Claude.
- Quick Setup: Easy integration with Godot and Claude Desktop for seamless operation.