CoplayDev/unity-mcp
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Unity MCP is a bridge that allows AI assistants to interact with the Unity Editor via a local Model Context Protocol (MCP) Client.
Tools
Functions exposed to the LLM to take actions
read_console
Gets messages from or clears the console.
manage_script
Manages C# scripts (create, read, update, delete).
manage_editor
Controls and queries the editor's state and settings.
manage_scene
Manages scenes (load, save, create, get hierarchy, etc.).
manage_asset
Performs asset operations (import, create, modify, delete, etc.).
manage_shader
Performs shader CRUD operations (create, read, modify, delete).
manage_gameobject
Manages GameObjects: create, modify, delete, find, and component operations.
execute_menu_item
Executes a menu item via its path (e.g., 'File/Save Project').
Prompts
Interactive templates invoked by user choice
No prompts
Resources
Contextual data attached and managed by the client