cameroncooke/XcodeBuildMCP
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A Model Context Protocol (MCP) server that provides Xcode-related tools for integration with AI assistants and other MCP clients.
Tools
Functions exposed to the LLM to take actions
discover_projs
Scans a directory (defaults to workspace root) to find Xcode project (.xcodeproj) and workspace (.xcworkspace) files.
list_schems_ws
Lists available schemes in the workspace. IMPORTANT: Requires workspacePath. Example: list_schems_ws({ workspacePath: '/path/to/MyProject.xcworkspace' })
list_schems_proj
Lists available schemes in the project file. IMPORTANT: Requires projectPath. Example: list_schems_proj({ projectPath: '/path/to/MyProject.xcodeproj' })
list_sims
Lists available iOS simulators with their UUIDs.
list_devices
Lists connected physical Apple devices (iPhone, iPad, Apple Watch, Apple TV, Apple Vision Pro) with their UUIDs, names, and connection status. Use this to discover physical devices for testing.
show_build_set_ws
Shows build settings from a workspace using xcodebuild. IMPORTANT: Requires workspacePath and scheme. Example: show_build_set_ws({ workspacePath: '/path/to/MyProject.xcworkspace', scheme: 'MyScheme' })
show_build_set_proj
Shows build settings from a project file using xcodebuild. IMPORTANT: Requires projectPath and scheme. Example: show_build_set_proj({ projectPath: '/path/to/MyProject.xcodeproj', scheme: 'MyScheme' })
clean_ws
Cleans build products for a specific workspace using xcodebuild. IMPORTANT: Requires workspacePath. Scheme/Configuration are optional. Example: clean_ws({ workspacePath: '/path/to/MyProject.xcworkspace', scheme: 'MyScheme' })
clean_proj
Cleans build products for a specific project file using xcodebuild. IMPORTANT: Requires projectPath. Scheme/Configuration are optional. Example: clean_proj({ projectPath: '/path/to/MyProject.xcodeproj', scheme: 'MyScheme' })
swift_package_build
Builds a Swift Package with swift build
swift_package_test
Runs tests for a Swift Package with swift test
swift_package_run
Runs an executable target from a Swift Package with swift run
swift_package_stop
Stops a running Swift Package executable started with swift_package_run
swift_package_list
Lists currently running Swift Package processes
swift_package_clean
Cleans Swift Package build artifacts and derived data
build_mac_ws
Builds a macOS app using xcodebuild from a workspace.
build_mac_proj
Builds a macOS app using xcodebuild from a project file.
build_run_mac_ws
Builds and runs a macOS app from a workspace in one step.
build_run_mac_proj
Builds and runs a macOS app from a project file in one step.
build_sim_name_ws
Builds an app from a workspace for a specific simulator by name. IMPORTANT: Requires workspacePath, scheme, and simulatorName. Example: build_sim_name_ws({ workspacePath: '/path/to/MyProject.xcworkspace', scheme: 'MyScheme', simulatorName: 'iPhone 16' })
build_sim_name_proj
Builds an app from a project file for a specific simulator by name. IMPORTANT: Requires projectPath, scheme, and simulatorName. Example: build_sim_name_proj({ projectPath: '/path/to/MyProject.xcodeproj', scheme: 'MyScheme', simulatorName: 'iPhone 16' })
build_sim_id_ws
Builds an app from a workspace for a specific simulator by UUID. IMPORTANT: Requires workspacePath, scheme, and simulatorId. Example: build_sim_id_ws({ workspacePath: '/path/to/MyProject.xcworkspace', scheme: 'MyScheme', simulatorId: 'SIMULATOR_UUID' })
build_sim_id_proj
Builds an app from a project file for a specific simulator by UUID. IMPORTANT: Requires projectPath, scheme, and simulatorId. Example: build_sim_id_proj({ projectPath: '/path/to/MyProject.xcodeproj', scheme: 'MyScheme', simulatorId: 'SIMULATOR_UUID' })
build_run_sim_name_ws
Builds and runs an app from a workspace on a simulator specified by name. IMPORTANT: Requires workspacePath, scheme, and simulatorName. Example: build_run_sim_name_ws({ workspacePath: '/path/to/workspace', scheme: 'MyScheme', simulatorName: 'iPhone 16' })
build_run_sim_name_proj
Builds and runs an app from a project file on a simulator specified by name. IMPORTANT: Requires projectPath, scheme, and simulatorName. Example: build_run_sim_name_proj({ projectPath: '/path/to/project.xcodeproj', scheme: 'MyScheme', simulatorName: 'iPhone 16' })
build_run_sim_id_ws
Builds and runs an app from a workspace on a simulator specified by UUID. IMPORTANT: Requires workspacePath, scheme, and simulatorId. Example: build_run_sim_id_ws({ workspacePath: '/path/to/workspace', scheme: 'MyScheme', simulatorId: 'SIMULATOR_UUID' })
build_run_sim_id_proj
Builds and runs an app from a project file on a simulator specified by UUID. IMPORTANT: Requires projectPath, scheme, and simulatorId. Example: build_run_sim_id_proj({ projectPath: '/path/to/project.xcodeproj', scheme: 'MyScheme', simulatorId: 'SIMULATOR_UUID' })
build_dev_ws
Builds an app from a workspace for a physical Apple device. IMPORTANT: Requires workspacePath and scheme. Example: build_dev_ws({ workspacePath: '/path/to/MyProject.xcworkspace', scheme: 'MyScheme' })
build_dev_proj
Builds an app from a project file for a physical Apple device. IMPORTANT: Requires projectPath and scheme. Example: build_dev_proj({ projectPath: '/path/to/MyProject.xcodeproj', scheme: 'MyScheme' })
test_sim_name_ws
Runs tests for a workspace on a simulator by name using xcodebuild test and parses xcresult output.
test_sim_name_proj
Runs tests for a project on a simulator by name using xcodebuild test and parses xcresult output.
test_sim_id_ws
Runs tests for a workspace on a simulator by UUID using xcodebuild test and parses xcresult output.
test_sim_id_proj
Runs tests for a project on a simulator by UUID using xcodebuild test and parses xcresult output.
test_device_ws
Runs tests for an Apple workspace on a physical device (iPhone, iPad, Apple Watch, Apple TV, Apple Vision Pro) using xcodebuild test and parses xcresult output. IMPORTANT: Requires workspacePath, scheme, and deviceId.
test_device_proj
Runs tests for an Apple project on a physical device (iPhone, iPad, Apple Watch, Apple TV, Apple Vision Pro) using xcodebuild test and parses xcresult output. IMPORTANT: Requires projectPath, scheme, and deviceId.
test_macos_ws
Runs tests for a macOS workspace using xcodebuild test and parses xcresult output.
test_macos_proj
Runs tests for a macOS project using xcodebuild test and parses xcresult output.
get_mac_app_path_ws
Gets the app bundle path for a macOS application using a workspace. IMPORTANT: Requires workspacePath and scheme. Example: get_mac_app_path_ws({ workspacePath: '/path/to/workspace', scheme: 'MyScheme' })
get_mac_app_path_proj
Gets the app bundle path for a macOS application using a project file. IMPORTANT: Requires projectPath and scheme. Example: get_mac_app_path_proj({ projectPath: '/path/to/project.xcodeproj', scheme: 'MyScheme' })
get_device_app_path_ws
Gets the app bundle path for a physical device application (iOS, watchOS, tvOS, visionOS) using a workspace. IMPORTANT: Requires workspacePath and scheme. Example: get_device_app_path_ws({ workspacePath: '/path/to/workspace', scheme: 'MyScheme' })
get_device_app_path_proj
Gets the app bundle path for a physical device application (iOS, watchOS, tvOS, visionOS) using a project file. IMPORTANT: Requires projectPath and scheme. Example: get_device_app_path_proj({ projectPath: '/path/to/project.xcodeproj', scheme: 'MyScheme' })
get_sim_app_path_name_ws
Gets the app bundle path for a simulator by name using a workspace. IMPORTANT: Requires workspacePath, scheme, platform, and simulatorName. Example: get_sim_app_path_name_ws({ workspacePath: '/path/to/workspace', scheme: 'MyScheme', platform: 'iOS Simulator', simulatorName: 'iPhone 16' })
get_sim_app_path_name_proj
Gets the app bundle path for a simulator by name using a project file. IMPORTANT: Requires projectPath, scheme, platform, and simulatorName. Example: get_sim_app_path_name_proj({ projectPath: '/path/to/project.xcodeproj', scheme: 'MyScheme', platform: 'iOS Simulator', simulatorName: 'iPhone 16' })
get_sim_app_path_id_ws
Gets the app bundle path for a simulator by UUID using a workspace. IMPORTANT: Requires workspacePath, scheme, platform, and simulatorId. Example: get_sim_app_path_id_ws({ workspacePath: '/path/to/workspace', scheme: 'MyScheme', platform: 'iOS Simulator', simulatorId: 'SIMULATOR_UUID' })
get_sim_app_path_id_proj
Gets the app bundle path for a simulator by UUID using a project file. IMPORTANT: Requires projectPath, scheme, platform, and simulatorId. Example: get_sim_app_path_id_proj({ projectPath: '/path/to/project.xcodeproj', scheme: 'MyScheme', platform: 'iOS Simulator', simulatorId: 'SIMULATOR_UUID' })
boot_sim
Boots an iOS simulator. IMPORTANT: You MUST provide the simulatorUuid parameter. Example: boot_sim({ simulatorUuid: 'YOUR_UUID_HERE' })
open_sim
Opens the iOS Simulator app.
set_sim_appearance
Sets the appearance mode (dark/light) of an iOS simulator.
set_simulator_location
Sets a custom GPS location for the simulator.
reset_simulator_location
Resets the simulator's location to default.
set_network_condition
Simulates different network conditions (e.g., wifi, 3g, edge, high-latency, dsl, 100%loss, 3g-lossy, very-lossy) in the simulator.
reset_network_condition
Resets network conditions to default in the simulator.
install_app_sim
Installs an app in an iOS simulator. IMPORTANT: You MUST provide both the simulatorUuid and appPath parameters. Example: install_app_sim({ simulatorUuid: 'YOUR_UUID_HERE', appPath: '/path/to/your/app.app' })
launch_app_sim
Launches an app in an iOS simulator. IMPORTANT: You MUST provide both the simulatorUuid and bundleId parameters.
Note: You must install the app in the simulator before launching. The typical workflow is: build → install → launch. Example: launch_app_sim({ simulatorUuid: 'YOUR_UUID_HERE', bundleId: 'com.example.MyApp' })
launch_app_logs_sim
Launches an app in an iOS simulator and captures its logs.
stop_app_sim
Stops an app running in an iOS simulator. Requires simulatorUuid and bundleId.
install_app_device
Installs an app on a physical Apple device (iPhone, iPad, Apple Watch, Apple TV, Apple Vision Pro). Requires deviceId and appPath.
launch_app_device
Launches an app on a physical Apple device (iPhone, iPad, Apple Watch, Apple TV, Apple Vision Pro). Requires deviceId and bundleId.
stop_app_device
Stops an app running on a physical Apple device (iPhone, iPad, Apple Watch, Apple TV, Apple Vision Pro). Requires deviceId and processId.
get_mac_bundle_id
Extracts the bundle identifier from a macOS app bundle (.app). IMPORTANT: You MUST provide the appPath parameter. Example: get_mac_bundle_id({ appPath: '/path/to/your/app.app' }) Note: In some environments, this tool may be prefixed as mcp0_get_macos_bundle_id.
get_app_bundle_id
Extracts the bundle identifier from an app bundle (.app) for any Apple platform (iOS, iPadOS, watchOS, tvOS, visionOS). IMPORTANT: You MUST provide the appPath parameter. Example: get_app_bundle_id({ appPath: '/path/to/your/app.app' })
launch_mac_app
Launches a macOS application. IMPORTANT: You MUST provide the appPath parameter. Example: launch_mac_app({ appPath: '/path/to/your/app.app' }) Note: In some environments, this tool may be prefixed as mcp0_launch_macos_app.
stop_mac_app
Stops a running macOS application. Can stop by app name or process ID.
start_sim_log_cap
Starts capturing logs from a specified simulator. Returns a session ID. By default, captures only structured logs.
stop_sim_log_cap
Stops an active simulator log capture session and returns the captured logs.
start_device_log_cap
Starts capturing logs from a specified Apple device (iPhone, iPad, Apple Watch, Apple TV, Apple Vision Pro) by launching the app with console output. Returns a session ID.
stop_device_log_cap
Stops an active Apple device log capture session and returns the captured logs.
describe_ui
Gets entire view hierarchy with precise frame coordinates (x, y, width, height) for all visible elements. Use this before UI interactions or after layout changes - do NOT guess coordinates from screenshots. Returns JSON tree with frame data for accurate automation.
tap
Tap at specific coordinates. Use describe_ui to get precise element coordinates (don't guess from screenshots). Supports optional timing delays.
long_press
Long press at specific coordinates for given duration (ms). Use describe_ui for precise coordinates (don't guess from screenshots).
swipe
Swipe from one point to another. Use describe_ui for precise coordinates (don't guess from screenshots). Supports configurable timing.
type_text
Type text (supports US keyboard characters). Use describe_ui to find text field, tap to focus, then type.
key_press
Press a single key by keycode on the simulator. Common keycodes: 40=Return, 42=Backspace, 43=Tab, 44=Space, 58-67=F1-F10.
button
Press a hardware button on the simulator. Available buttons: apple-pay, home, lock, side-button, siri.
key_sequence
Press a sequence of keys by their keycodes on the simulator. Each key will be pressed and released before the next key.
touch
Perform touch down/up events at specific coordinates. Use describe_ui for precise coordinates (don't guess from screenshots).
gesture
Perform preset gesture patterns on the simulator. Available presets: scroll-up, scroll-down, scroll-left, scroll-right, swipe-from-left-edge, swipe-from-right-edge, swipe-from-top-edge, swipe-from-bottom-edge.
screenshot
Captures screenshot for visual verification. For UI coordinates, use describe_ui instead (don't determine coordinates from screenshots).
scaffold_ios_project
Scaffold a new iOS project from templates. Creates a modern Xcode project with workspace structure, SPM package for features, and proper iOS configuration.
scaffold_macos_project
Scaffold a new macOS project from templates. Creates a modern Xcode project with workspace structure, SPM package for features, and proper macOS configuration.
Prompts
Interactive templates invoked by user choice
No prompts
Resources
Contextual data attached and managed by the client