UEMCP

atomantic/UEMCP

3.4

If you are the rightful owner of UEMCP and would like to certify it and/or have it hosted online, please leave a comment on the right or send an email to henry@mcphub.com.

UEMCP bridges AI assistants with Unreal Engine, enabling intelligent control of game development workflows through the Model Context Protocol (MCP).

Tools

Functions exposed to the LLM to take actions

project_info

Get current project information

asset_list

List and filter project assets

asset_info

Get detailed asset information (dimensions, materials, etc.)

actor_spawn

Spawn actors from any mesh or blueprint

viewport_screenshot

Capture viewport screenshots

Prompts

Interactive templates invoked by user choice

No prompts

Resources

Contextual data attached and managed by the client

No resources