atomantic/UEMCP
3.4
If you are the rightful owner of UEMCP and would like to certify it and/or have it hosted online, please leave a comment on the right or send an email to henry@mcphub.com.
UEMCP bridges AI assistants with Unreal Engine, enabling intelligent control of game development workflows through the Model Context Protocol (MCP).
Tools
Functions exposed to the LLM to take actions
project_info
Get current project information
asset_list
List and filter project assets
asset_info
Get detailed asset information (dimensions, materials, etc.)
actor_spawn
Spawn actors from any mesh or blueprint
viewport_screenshot
Capture viewport screenshots
Prompts
Interactive templates invoked by user choice
No prompts
Resources
Contextual data attached and managed by the client