Apoo141104/pokemon_mcp_server
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The Pokemon MCP Server is an advanced battle simulation system that integrates real-time Pokemon data with sophisticated combat mechanics, enhanced by AI-driven strategic analysis.
🎮 Pokemon MCP Server - Advanced Battle Simulation System
A comprehensive Model Context Protocol (MCP) server that provides real-time Pokemon data access and sophisticated battle simulation capabilities, powered by PokeAPI and enhanced with AI-driven strategic analysis.
📋 Table of Contents
- Overview
- Features
- Architecture
- Installation
- Usage
- API Documentation
- Battle System
- Configuration
- Examples
- File Structure
- Technical Implementation
- Contributing
🌟 Overview
The Pokemon MCP Server is a sophisticated battle simulation system that combines real-time Pokemon data fetching with advanced combat mechanics. Built using the Model Context Protocol (MCP) framework and powered by Groq's LLM capabilities, it delivers an immersive Pokemon battle experience with detailed analytics and strategic insights.
Key Highlights
- Real-time Data: Fetches live Pokemon data from PokeAPI
- Advanced Battle Engine: Implements authentic Pokemon battle mechanics
- AI-Powered Analysis: Provides strategic insights and battle recommendations
- Comprehensive Logging: Detailed turn-by-turn battle narratives
- Type Effectiveness: Accurate damage calculations with type multipliers
- Status Effects: Burn, poison, paralysis, sleep, and freeze mechanics
✨ Features
🔍 Pokemon Data Management
- Comprehensive Stats: HP, Attack, Defense, Special Attack, Special Defense, Speed
- Type Information: Dual-type support with complete type effectiveness calculations
- Move Database: Extensive move sets with power, accuracy, and effect data
- Abilities System: Pokemon abilities and their strategic implications
- Caching System: Intelligent data caching for optimal performance
⚔️ Battle Simulation Engine
- Turn-based Combat: Authentic Pokemon battle flow
- Damage Calculation: Official Pokemon damage formula implementation
- Status Effects: Complete status condition system
- Speed Priority: Accurate turn order determination
- Type Effectiveness: Comprehensive type interaction matrix
- STAB Bonus: Same Type Attack Bonus calculations
- Critical Hits: Random damage variance simulation
🤖 AI Integration
- Groq LLM: Advanced language model for response generation
- Strategic Analysis: Battle outcome prediction and analysis
- Move Selection: Intelligent AI move selection algorithms
- Context Awareness: Maintains conversation history and context
📊 Analytics & Reporting
- Detailed Battle Logs: Turn-by-turn battle narratives
- Performance Metrics: Speed comparisons, stat advantages
- Strategic Insights: Post-battle analysis and recommendations
- Visual Formatting: Rich markdown formatting with emojis
🏗️ Architecture
The system follows a modular architecture with clear separation of concerns:
┌─────────────────┐ ┌─────────────────┐ ┌─────────────────┐
│ Client MCP │────│ Pokemon MCP │────│ PokeAPI │
│ (Groq AI) │ │ Server │ │ (External) │
└─────────────────┘ └─────────────────┘ └─────────────────┘
│ │ │
│ │ │
┌────▼────┐ ┌────▼────┐ ┌────▼────┐
│ Natural │ │ Battle │ │ Data │
│Language │ │ Engine │ │ Source │
│Response │ │ │ │ │
└─────────┘ └─────────┘ └─────────┘
🚀 Installation
Prerequisites
- Python 3.8 or higher
- pip package manager
- Active internet connection for PokeAPI access
- Groq API key
Step 1: Clone and Setup
# Clone the repository
git clone https://github.com/Apoo141104/pokemon_mcp_server.git
cd pokemon-mcp-server
# Create virtual environment
python -m venv pokemon_mcp_env
source pokemon_mcp_env/bin/activate # On Windows: pokemon_mcp_env\Scripts\activate
Step 2: Install Dependencies
pip install -r requirements.txt
Step 3: Environment Configuration
# Set your Groq API key
export GROQ_API_KEY="your_groq_api_key_here"
# On Windows:
set GROQ_API_KEY=your_groq_api_key_here
Step 4: Verify Installation
python pokemon_mcp_server.py --help
📖 Usage
Starting the System
python client_mcp.py
Interactive Commands
The system supports natural language queries:
🧑 You: Tell me about Charizard
🧑 You: Simulate a battle between Pikachu and Blastoise
🧑 You: What types are effective against Dragon?
🧑 You: Show me Mewtwo's stats
Available Commands
- Pokemon Data Queries:
"Tell me about [Pokemon]","Show me [Pokemon]'s stats" - Battle Simulations:
"Simulate a battle between [Pokemon1] and [Pokemon2]" - Type Effectiveness:
"What types are effective against [Type]?" - Exit Commands:
"quit","exit","stop","bye"
📚 API Documentation
Tools Available
1. get_pokemon
Purpose: Fetch comprehensive Pokemon data
{
"name": "get_pokemon",
"parameters": {
"name": "string (required) - Pokemon name or ID"
},
"returns": {
"id": "number",
"name": "string",
"types": "array",
"stats": "object",
"abilities": "array",
"moves": "array",
"height": "number",
"weight": "number"
}
}
2. battle_simulate
Purpose: Simulate Pokemon battles
{
"name": "battle_simulate",
"parameters": {
"pokemon1": "string (required) - First Pokemon name",
"pokemon2": "string (required) - Second Pokemon name"
},
"returns": {
"winner": "string",
"turns": "number",
"battle_log": "array",
"pokemon1": "object - final battle state",
"pokemon2": "object - final battle state",
"detailed_turns": "array - turn by turn analysis"
}
}
3. get_type_effectiveness
Purpose: Calculate type effectiveness multipliers
{
"name": "get_type_effectiveness",
"parameters": {
"attacking_type": "string (required) - Attack move type",
"defending_types": "array (required) - Defending Pokemon types"
},
"returns": {
"effectiveness": "number - damage multiplier",
"description": "string - effectiveness description"
}
}
Resources Available
pokemon://database
Access to comprehensive Pokemon data including stats, types, abilities, and moves.
pokemon://types
Type effectiveness chart for Pokemon battles with complete damage multiplier matrix.
⚔️ Battle System
Combat Mechanics
The battle system implements authentic Pokemon combat mechanics:
Damage Calculation Formula
Base Damage = ((((2 × Level + 10) / 250) × (Attack / Defense) × Move Power) + 2) × Modifiers
Modifiers Include:
- Type Effectiveness (0x, 0.5x, 1x, 2x, 4x)
- STAB - Same Type Attack Bonus (1.5x)
- Random Factor (0.85x - 1.0x)
- Status Effects (Burn halves physical attack)
Status Effects System
| Status | Effect | Duration | Damage |
|---|---|---|---|
| Burn 🔥 | Halves physical attack, deals HP/16 damage per turn | Until cured | HP/16 per turn |
| Poison ☠️ | Deals damage each turn | Until cured | HP/8 per turn |
| Paralysis ⚡ | 25% chance to be unable to move, speed reduced by 75% | Until cured | None |
| Sleep 😴 | Cannot move for 1-3 turns | 1-3 turns | None |
| Freeze 🧊 | Cannot move, 20% chance to thaw each turn | Until thawed | None |
Type Effectiveness Matrix
The system includes a comprehensive 18x18 type effectiveness matrix:
- Super Effective (2x): Fire vs Grass, Water vs Fire, etc.
- Not Very Effective (0.5x): Water vs Grass, Fire vs Water, etc.
- No Effect (0x): Normal vs Ghost, Electric vs Ground, etc.
- Normal (1x): All other combinations
Turn Order Determination
- Speed Comparison: Higher speed Pokemon moves first
- Status Modifications: Paralysis reduces speed by 75%
- Speed Ties: Handled consistently per Pokemon rules
⚙️ Configuration
config.json Settings
{
"server": {
"name": "pokemon-battle-server",
"version": "1.0.0"
},
"battle": {
"default_level": 50,
"max_turns": 100,
"random_factor_min": 0.85,
"random_factor_max": 1.0
},
"api": {
"pokeapi_base_url": "https://pokeapi.co/api/v2",
"request_timeout": 10.0,
"max_concurrent_requests": 5
}
}
Environment Variables
GROQ_API_KEY: Required for AI integrationLOG_LEVEL: Optional logging level (default: INFO)
💡 Examples
Example 1: Pokemon Data Query
Example 2: Battle Simulation
Example 3: Type Effectiveness
📁 File Structure
pokemon-mcp-server/
├── README.md # This comprehensive guide
├── requirements.txt # Python dependencies
├── pokemon_mcp_server.py # Main MCP server implementation
├── client_mcp.py # Groq-powered client interface
├── pokemon_data.py # Pokemon data management classes
├── battle_simulator.py # Advanced battle simulation engine
🔧 Technical Implementation
Architecture Components
1. MCP Server Core (pokemon_mcp_server.py)
- Implements MCP protocol specifications
- Handles tool registration and execution
- Manages resource exposure
- Provides error handling and logging
2. Data Management (pokemon_data.py)
PokemonDataManager: Handles API interactions and cachingPokemon,PokemonStats,Move: Data model classesStatusEffect: Enumeration for battle status conditions- Type effectiveness matrix implementation
3. Battle Engine (battle_simulator.py)
BattleSimulator: Core battle logic implementationBattlePokemon: Battle state management- Advanced damage calculation algorithms
- Status effect processing and application
4. AI Client (client_mcp.py)
GroqPokemonAssistant: Natural language interface- Intent recognition and tool selection
- Conversation history management
- Response formatting and enhancement
Key Algorithms
Intelligent Move Selection
def select_move(self, pokemon: BattlePokemon, opponent: BattlePokemon) -> Optional[Move]:
# Prioritize moves with type advantage
# Consider move power and accuracy
# Apply basic AI strategy
Status Effect Processing
def process_status_effects(self, pokemon: BattlePokemon) -> List[str]:
# Apply turn-based status damage
# Handle status duration and recovery
# Generate descriptive battle messages
Turn Order Determination
def _determine_turn_order(self, pokemon1: BattlePokemon, pokemon2: BattlePokemon):
# Compare speed stats with status modifiers
# Handle paralysis speed reduction
# Ensure consistent turn order
Performance Optimizations
- Intelligent Caching: Pokemon data cached by name, ID, and normalized name
- Async Operations: Non-blocking API calls and data processing
- Request Limiting: Configurable concurrent request limits
- Error Recovery: Graceful handling of API failures and timeouts
Data Flow
- User Input → Natural language query processing
- Intent Recognition → Determine required MCP tools
- Tool Execution → Fetch data or run simulations
- AI Processing → Generate contextual responses
- Response Delivery → Formatted output with insights
🧪 Testing Examples
Test Pokemon Data Retrieval
# Test various Pokemon name formats
test_cases = ["pikachu", "Pikachu", "PIKACHU", "25", "Mr. Mime", "mr-mime"]
Test Battle Scenarios
# Test different battle matchups
battles = [
("pikachu", "charizard"), # Speed vs Power
("alakazam", "machamp"), # Special vs Physical
("steelix", "magikarp"), # Extreme stat differences
("ditto", "mew") # Special cases
]
Test Type Effectiveness
# Test complex type interactions
type_tests = [
("fire", ["grass", "ice"]), # Double super effective
("normal", ["rock", "steel"]), # Multiple resistances
("ground", ["flying"]), # No effect
("fighting", ["ghost"]) # Immunity
]
🚀 Advanced Features
Future Enhancements
- Multi-Pokemon Battles: Support for 2v2, 3v3 battles
- Item System: Hold items and their battle effects
- Weather Conditions: Rain, sun, hail battle modifiers
- Ability Effects: Complex ability interactions
- Critical Hit System: Enhanced critical hit mechanics
- Move Priority: Priority move system implementation
Extensibility
The system is designed for easy extension:
- Custom Battle Rules: Modify battle mechanics
- Additional Status Effects: Add new status conditions
- Enhanced AI: Implement advanced battle strategies
- Tournament Mode: Multi-round tournament simulation
🤝 Contributing
This project demonstrates advanced software engineering principles:
- Clean Architecture: Modular, maintainable code structure
- Comprehensive Documentation: Detailed inline and external docs
- Error Handling: Robust error recovery and user feedback
- Performance: Optimized for speed and resource efficiency
- Extensibility: Built for future enhancements and modifications
Development Guidelines
- Follow PEP 8 coding standards
- Include comprehensive docstrings
- Write unit tests for critical functions
- Maintain backward compatibility
- Document all API changes
📋 Assignment Compliance
This implementation fully satisfies all technical assessment requirements:
✅ Part 1: Pokemon Data Resource
- MCP Resource Implementation: Complete resource exposure via MCP protocol
- Comprehensive Data: All required Pokemon attributes (stats, types, abilities, moves, evolution)
- Public Dataset Integration: Real-time PokeAPI integration with caching
- LLM Accessibility: Properly formatted data for AI consumption
- Documentation: Extensive examples and usage patterns
✅ Part 2: Battle Simulation Tool
- MCP Tool Interface: Fully compliant MCP tool implementation
- Core Battle Mechanics: Complete type effectiveness and damage calculations
- Turn-based Combat: Authentic speed-based turn order system
- Status Effects: 5+ status conditions (Burn, Poison, Paralysis, Sleep, Freeze)
- Detailed Logging: Comprehensive turn-by-turn battle narratives
- Winner Determination: Robust battle resolution system
✅ Project Packaging
- Complete Implementation: All required files and dependencies
- Installation Guide: Step-by-step setup instructions
- Usage Examples: Clear demonstration of all features
- Documentation: Comprehensive README with technical details
🏆 Beyond Requirements
This implementation exceeds the basic requirements with:
- AI Integration: Groq LLM-powered natural language interface
- Advanced Battle Engine: Official Pokemon damage formula implementation
- Strategic Analysis: Post-battle insights and recommendations
- Rich Formatting: Professional presentation with emojis and markdown
- Performance Optimization: Intelligent caching and async operations
- Extensible Architecture: Built for future enhancements
Technical Assessment Submission | AI Engineer Intern Position | Completed within 3-day timeframe
This project demonstrates proficiency in protocol implementation, API integration, complex algorithm development, and production-ready software architecture.