gdai-mcp-plugin-godot
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GDAI MCP Godot Plugin allows AI to control the Godot Editor to create scenes, nodes, scripts, and debug script errors.
The GDAI MCP Plugin is a powerful tool designed for the Godot Game Engine, enabling AI to automate various aspects of game development. By integrating with any MCP Client, this plugin allows users to programmatically create and manipulate scenes, nodes, and scripts within the Godot Editor. It also provides debugging capabilities, allowing users to view script errors and debugger outputs. The plugin is compatible with Godot version 4.1+ and can be used with various MCP clients like Cursor, Claude Desktop, and VS Code. This tool is particularly useful for developers looking to streamline their workflow and leverage AI for game development tasks.
Features
- Create Scenes Programmatically: Generates scenes, nodes, resources, scripts, and more.
- Add & Manipulate Nodes: Modifies the scene tree by adding, removing, or updating nodes and their properties.
- Debugger Integration: View debugger output, logs, and script errors.
- File & Asset Search: Searches for files and resources directly from the filesystem (`res://`).
- Property Updates: Set and get node properties dynamically.